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Play Human Expenditure Program Online

A browser-based moral choice game with multiple endings. Free to try, no downloads.

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Human Expenditure Program — cover artwork

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Human Expenditure Program gameplay poster

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What Makes It Different

  • Choices with lasting consequences

    Your actions matter. The program remembers.

  • Multiple endings to discover

    Replay to explore different outcomes.

  • Free to try, no downloads

    A fast, mobile-friendly browser game.

Endings & Choices Guide

Human Expenditure Program is a browser game about trade-offs. Your choices ripple through the day and lock in different outcomes. This spoiler-light guide helps you explore intentionally without ruining discovery.

New player route (first 2–3 runs)

Treat early runs as scouting. Keep the system stable, read prompts carefully, and avoid extreme actions. Aim for a “compliance-leaning” outcome first so you learn timing windows, failure thresholds, and what the game considers risky.

  • Stabilize basics before pushing boundaries.
  • Note any hints that mention time, order, or repetition.
  • If a scene feels unremarkable, try its opposite next run.

1) Compliance Ending

Keep metrics stable, follow instructions, avoid risky actions. You’ll likely reach a “stable but hollow” resolution. It’s the easiest path and a great tutorial, but it hides much of the moral texture.

  • Prioritize routine and low-variance choices.
  • Say “yes” often; de-escalate conflicts.
  • Good baseline for mapping the system.

2) Defiance Ending

Push back on directives and accept short-term instability. This route surfaces hidden scenes and sharp consequences. Expect friction and a bittersweet finale with stronger narrative payoff.

  • Break patterns deliberately to reveal flags.
  • Choose tension over safety to open new branches.
  • Great once you know “safe” timing windows.

3) Optimization Ending

Master the resource loop: thresholds, sequencing, and tiny efficiencies. Done right, you can stabilize while still unlocking optional scenes—a nuanced “win” that rewards planning rather than obedience.

  • Micro-optimize the order of actions.
  • Avoid cascades by protecting weak metrics first.
  • Track cause → effect for 2–3 steps ahead.

4) Hidden / Variant Endings

Special outcomes may require unusual orders, timing windows, or repeated runs. Some scenes only appear after you’ve seen a different ending first. If something feels “off,” you’re probably close.

  • Revisit a choice after completing another ending.
  • Try extremes to flip unseen flags.
  • Keep notes—memory is part of the design.

System mastery: three pillars

  1. Sequencing — The same actions in a different order can avoid a collapse.
  2. Thresholds — Several checks are binary; crossing them flips whole branches.
  3. Tempo — Some prompts are safer early; others want late commitment.

Route flags to watch

  • Repeated compliance vs. repeated dissent.
  • Specific pairings of choices in the same cycle.
  • “Silence” (deliberate inaction) sometimes counts as a choice.

Failure states & recovery

Failure is informative. If a run collapses, write down the last three decisions and the weakest metric at that moment. On the next run, change only one of those variables. Iterating like this reveals where the invisible tripwires are.

  • Hold one constant, vary one factor per run.
  • Use Fullscreen for clearer text and timing cues.
  • Short sessions (5–10 min) are ideal for testing flags.

无障碍 & difficulty

The browser build supports keyboard navigation and fullscreen. If text feels small, use fullscreen or page zoom. There is no hard timer you cannot out-plan; treat it like a resource puzzle.

Spoiler policy

This guide avoids explicit solutions and numeric thresholds. If you want full spoilers, see the “All endings” page in Further Reading.

Tips (spoiler-light)

  • Use Fullscreen for better visibility (button, double-click, or press F).
  • Map cause → effect across two cycles, not just one.
  • When in doubt, try the deliberate opposite of a “safe” decision.

Last reviewed:

FAQ

What type of game is this?

A horror-tinged browser simulation about choices and consequences.

Can I play it for free?

Yes. You can play in your browser with no downloads.

Does it have multiple endings?

Yes. Your choices lead to different endings.

Is there an official download?

Yes. Visit the official itch.io page for downloads.

Who created the game?

SHROOMYCHRIST is the original creator.

Does it save progress?

The web version is designed for short sessions; progress may not persist between reloads.

How do I enter fullscreen?

Click the fullscreen button, double-click the player, or press F.

Does it work on mobile?

Yes. It runs in modern mobile browsers; rotate to landscape for the best view.

Is it safe and legal to play here?

This is a non-commercial fan site that links to trusted sources.

Why is the game not full screen by default?

To keep pages fast and stable; click fullscreen for an immersive view.

About & Contact

This is a non-commercial fan site for discovery and fair use linking.

Editorial Notes

This page is maintained by the site editor. We review public materials and play the browser build to keep instructions accurate.

  • Primary sources: the official itch.io page and the playable web build.
  • Contact for updates/corrections: qsyhxw@gmail.com

Maintainer & update policy

  • Maintained by: site editor (qsyhxw@gmail.com)
  • Review cadence: monthly, or when the web build changes
  • Last reviewed:

Sources & verification

Changelog

  • — Added fullscreen controls, long FAQ/JSON-LD, expanded Endings guide, brand logo, and PWA manifest.

Rated 13+. Non-commercial fan site.

Last updated:

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